The f2p model is affecting the game balance in a very noticeable way. The severity of the discomfort varies between game versions. The game can be played without paying at lower levels, while later on players will be strongly encouraged to purchase something from the shop (or grind enough in-game gold to purchase items from donators that sell them for in-game currency). The game environment is designed to create an increasing amount of discomfort to players that play for free, which can be negated by purchasing items from the Item Shop. Instead, the game features an Item Shop that offers a variety of items that players can purchase for a fee to support the game costs.Īllods Online is based on what the Astrum Nival developers call a "hidden" subscription. Astral Confrontation system allows entire guilds to challenge each other for control of various allods.Īllods Online business model is not based on a monthly subscription fee, so players can create a character and enter the game world without paying. Melting Isle and Arena of Death are areas not unlike battlegrounds in other games, where players are encouraged to form groups and fight each other to obtain valuable loot. PvP mode is not limited to open world encounters. End-game players can roam the Astral in search of challenges and treasures, which includes 14 additional instances, as well as more difficult versions of heroics. PvE content includes 6 instances (which also have an end-game Heroic version) and 1 raid instance. This essentially means that PvP cannot be avoided as soon as players reach Level 22-23, if players wish to experience the game to its fullest (which also means that "ganking" and "griefing" will be very common, though the game does offer ways to reduce the number of such occurences). Players also have the option of becoming pirates and fight other players' ships, and rob them of their treasures as well.Īllods Online is primarily designed for PvP combat. Players can venture into unexplored areas and discover new allods where they will face powerful enemies. The gameplay is similar to other MMORPGs in many aspects, however it has a few features that make it stand out.Īstral travel is a unique concept that gives players the opportunity to obtain an Astral ship, which offers a variety of end-game PvE and PvP options. Set on what used to be the planet of Sarnaut, it is the latest game in the Allods game series (internationally known as Rage of Mages).Īllods Online is set in a fantasy world with sci-fi elements. They believe that, someday, Calystegia will come back to bring them all home.Allods Online or simply just Allods is a massively multiplayer online role-playing game (MMORPG), developed by Russian free-to-play games developer and publisher Astrum Nival (formerly Nival Interactive) and published by Level Up! in the Philippines, Gala-Net in North America, Gala Networks Europe in Europe and Astrum Nival in Russia and the CIS. In order to keep themselves going, the citizens of Old Astellia prayed to Calystegia, the first queen of Astellia, for deliverance. Their level of technology is largely equivalent, but they possess firearms from what would be the early 20th century. Old Astellia's culture and entire aesthetic is reminiscent of the American 1950s. Small towns on Astellia's extreme edges, left behind in the Departure, learned to make do with what they had, eventually rebuilding (for lack of a better term) and forming a number of small, independent city-states on the ring of land that came to be known as Old Astellia. Around the rim of its former location, mountain ranges and crags were wrenched from the seafloor, and the ocean, flooding into the space left behind, created an enormous inland sea. However, when the king of the time, succumbing to fear and paranoia, called on the power of Merodii and Makari to rip the continent from the surface, it caused a series of cataclysmic events that came to be known as the Bronze Age Collapse.Īs the Astellian landmass lifted itself from the planet's surface, it tore up the crust around it to an extreme degree, permanently altering the land in its wake. Until six thousand years ago, Astellia was part of the surface of Albion. Old Astellia is the name given to a geological phenomenon that occurred when Astellia, at the time still part of Albion, ripped itself from the planet and ascended into the sky.
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